Loopmancer has the unenviable job of following some of the pinnacles of the repetition-breeds-fun genre, so can that Cyberpunk aesthetic provide it a unique enough edge? Sharpen your katana and let’s start dissecting some prosthetics.įrom the off, Loopmancer wears its inspirations openly and plainly. There’s a very fine line to tread between repetition for development, and repetition that descends into mind-numbing disinterest. Now, I will say that while I’m somewhat of a fan of the idea of loop-based video games, I’ve not been blown away by the execution. Yet, no upcoming genre is complete with someone taking a stab at it with a cyberpunk style and neon-glistened sheen. All of them have been game of the year contenders for one category or another, so much like any popular premise, it’s becoming a focus for emulation in search of similar success. Over the past year or two, we’ve been treated to a stylish FPS (Deathloop), a disturbing story-based experience (12 Minutes), a frenetic 3rd person shooter (Returnal) and a game everyone loved except for me (Outer Wilds… not sorry). The concept of loop based narrative experiences is fast approaching saturation in the gaming space, it would seem anyway. Delivering hack & slash action in a beautiful Cyberpunk world, does Loopmancer live up to the best of the genre? The Finger Guns Review:
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